At Av. del Marquès de l’Argentera, 13, in Barcelona, Clubhaus brings dining, games, karaoke, and electronic music into a single venue. Its organizing idea is “food + art + play,” a phrase that connects the kitchen and bar with the activities spread across its named rooms. The project describes itself as an all-day hangout where people can meet and create together. Its most concrete expression, however, is spatial: the Show Room, Jungle Room, and Galaxy Room each give visitors a different reason to gather.

The distinction between those rooms matters. The Show Room centers on fusion tapas, a wood-fired grill, and original cocktails. Downstairs, the Jungle Room shifts toward shared activities, pairing 1990s music with arcade games, ping-pong, darts, and karaoke. The Galaxy Room, reached through a secret neon tunnel, focuses on electronic music and DJ sets. These are connected parts of Clubhaus, but they are not interchangeable settings. A meal, a game, and a session on the dance floor belong to different parts of its offer.

That arrangement gives the project a specific identity within Barcelona’s dining and nightlife scene. Its website presents food and entertainment together, giving each a defined place in the venue. Understanding Clubhaus therefore means looking at how these spaces relate, what the published information establishes about them, and which practical details visitors should confirm before planning an outing.

The Show Room Starts With Food

The Show Room is the dining-focused part of Clubhaus. The venue identifies three central elements here: fusion tapas, cooking on a wood-fired grill, and original cocktails. Together, they establish a restaurant and bar offering within the broader project. Food is part of the main concept, with a named room and menu access on the website.

“Fusion tapas” describes the kitchen’s stated direction, but the supplied information does not identify particular dishes or the culinary traditions being combined. That distinction keeps the description grounded. Clubhaus presents a tapas offering with a fusion approach; specific ingredients, portion sizes, and dietary options require the current menu. The wood-fired grill is a more concrete detail about preparation, identifying a cooking method that sits alongside the tapas offer.

The cocktail program also appears in the venue’s description of the Show Room. Original cocktails are presented as part of this space’s identity, linking the bar to the dining experience. The available information does not give recipes, prices, or a complete drinks list, so it does not support claims about particular spirits or signature serves. What it does establish is that cocktails have an explicit place in the Show Room’s offer.

For a group deciding how to use the venue, this room provides the clearest starting point for a food-centered visit. A reservation built around dinner has a different purpose from an outing organized around karaoke or dancing, even when all of those activities share an address. Clubhaus’s room names make that distinction visible before arrival. They give visitors a useful way to describe the experience they are seeking when making an inquiry.

The broader “food + art + play” theme also helps explain the Show Room’s role. Food is one of the project’s three stated foundations, and this is where the website gives that foundation its most direct expression. The grill, tapas, and cocktails supply concrete details behind the concept. They also keep the dining offer legible within a venue whose other spaces emphasize movement, music, and participation.

The Jungle Room Makes Play Specific

Downstairs, the Jungle Room turns the word “play” into a recognizable set of activities. Clubhaus lists arcade games, ping-pong, darts, and karaoke, alongside 1990s music and cocktails. The description presents a social setting in which visitors can take part in something together. Its appeal depends partly on that range: a table game, an arcade game, and a karaoke performance create different kinds of interaction within the same room.

The music reference is unusually specific. By identifying the 1990s, Clubhaus gives the Jungle Room a clearer musical frame than a general promise of background music. The website does not provide a fixed playlist or say that every session follows an identical format. Still, the decade is part of the room’s published identity and helps distinguish it from the electronic focus assigned to the Galaxy Room.

The games are similarly important because they make the entertainment offer tangible. Ping-pong and darts create opportunities for direct competition, while arcade games and karaoke introduce other ways to participate. Those activities do not require every member of a group to engage in the same way at the same time. Some people may play while others watch or talk, although the actual layout and availability of equipment should be checked with the venue.

Karaoke also receives a separate mention on the website, making it a visible part of the Clubhaus offer. That prominence does not establish whether it needs its own reservation, whether sessions have a set duration, or how groups are accommodated. Those details matter when karaoke is the main reason for visiting. The published description confirms the activity; the booking process needs to establish the arrangements for a particular date.

For anyone comparing the rooms before making plans, clubhauses.com/ presents the project through this combination of dining, games, and music. The useful distinction is between the overall concept and the arrangements for an individual visit. A venue can offer several activities across its spaces without every reservation automatically including access to every one of them.

A Neon Passage to Electronic Music

The Galaxy Room adds a third setting to Clubhaus. Its entrance is described as a secret neon tunnel, and its stated focus is electronic music through exclusive DJ sets. Both details help separate it from the other rooms. The tunnel supplies a defined transition, while the music gives the destination a purpose: this is the part of the venue associated with dancing.

That transition is central to how Clubhaus presents its interior. Moving from dining to games already changes the activity; entering another room through a neon passage makes the next change explicit. The three names work with those physical and musical differences. Visitors are given a sequence of recognizable environments, each with its own emphasis, inside the same project.

The Galaxy Room’s electronic focus also provides a useful counterpoint to the Jungle Room’s 1990s reference. The website assigns different musical identities to the two spaces. That distinction helps explain why Clubhaus describes its rooms individually: the program extends beyond a single soundtrack played throughout the venue.

“Exclusive DJ sets” is the venue’s own description of the Galaxy Room’s music offer. It does not, by itself, establish a particular lineup, recurring schedule, admission price, or event capacity. Those are date-dependent details that need current confirmation. Visitors choosing Clubhaus specifically for electronic music should therefore distinguish the room’s established purpose from the program available on the night they intend to attend.

The same care applies to movement between rooms. The website’s presentation connects them as parts of Clubhaus, but the supplied information does not specify access conditions for every event or reservation. A dining booking, a karaoke arrangement, and attendance at a DJ set may involve different practical requirements. Confirming those requirements makes the three-room concept easier to use when organizing an actual evening.

Art is the least specifically documented of the project’s three stated foundations. Clubhaus places it alongside food and play in its identity, and the description includes visual elements such as the neon tunnel. The available material does not name an exhibition program, resident artists, or scheduled workshops. It supports describing art as part of the venue’s concept, while leaving the scope of any current art programming open to confirmation.

Planning a Visit Around the Rooms

Clubhaus lists its address as Av. del Marquès de l’Argentera, 13, Barcelona. The published contact information includes the Spanish phone number +34 625 90 44 62 and the email address amigos@clubhauses.com. Its website also displays reservation options and menu access. These details provide practical ways to move from the room descriptions to a visit organized around a specific meal or activity.

The first planning decision is the purpose of the booking. A group interested primarily in fusion tapas and grilled food can identify the Show Room in its inquiry. Visitors whose priority is karaoke or games can ask about the Jungle Room and the availability of the activity they want. Those coming for electronic music can confirm the Galaxy Room’s program for their chosen date. Naming the room makes the request more precise.

Group size and timing are also useful details to provide. The venue’s range of activities may suit different kinds of gatherings, but the supplied information does not establish group limits, minimum spending requirements, or booking durations. It also does not state whether game equipment is reserved separately. Those questions are especially relevant when an outing depends on everyone taking part in a particular activity.

The description “all-day hangout” communicates Clubhaus’s intended social role, but it should not be treated as a published operating schedule. Exact opening hours, kitchen service times, and the availability of individual rooms need to be checked for the intended visit. Likewise, the current menu is the appropriate source for dishes, prices, and dietary information. The concept explains what the venue offers in broad terms; current booking information establishes what is available at a particular time.

The website also includes “Join the Club” language and a coworking navigation item. These suggest additional ways in which Clubhaus presents itself as a place for ongoing use and connection. The supplied material, however, does not explain membership benefits, coworking facilities, fees, or access arrangements. Those labels should be read as areas for further inquiry rather than as evidence of a defined membership package or a fully specified workspace service.

Clubhaus’s clearest documented feature remains the division of experiences across its three rooms. The Show Room gives food and cocktails a dedicated setting; the Jungle Room gathers games and karaoke around a 1990s music theme; and the Galaxy Room shifts toward electronic DJ sets beyond a neon passage. That structure gives visitors a concrete basis for choosing how to spend time there. A well-planned visit begins with the room and activity that matter most, followed by confirmation of the arrangements needed to make them part of the occasion.

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